With the smeltery you can now smelt obsidian without mining any actual obsidian. Check the Tinkers’ Construct Review link above for more info on smelting and casting tools. Now you can cast higher quality parts and replace the lower ones to further your tool’s leveling capabilities. The same works for copper heads using a copper ingot, iron head and iron ingot and so on. So if you have a damaged flint tool, place it in the station, add a piece of flint and the tool is repaired. This mod makes repairing very easy as you’ll simply need a tool station table and an ingot of whatever your tool head is made from. You will need to utilize the tool repair feature if you want to upgrade your tool parts and keep your tools in shape. You’ll start with flint and work your way up. This method works with pretty much all tools and weapons. You’ll be mining a lot of stone in the beginning but your skills should grow fast. You can really only craft flint tools early on since wooden tool heads are no longer craftable with Tinker Tweaks. So you have to start small with this modded mod. Also most of the vanilla tools are now disabled and you have to level your tools in order to progress in the game. So you’ll construct your tools as you normally would with Tinkers’ Construct but now you’ll have to work harder and expand your skills over time. Your tools now require you to level them up by using them and they will gain more abilities and modifiers as you do. It takes all the fun and tools from the mod and gives them a realistic leveling function. # If true, only the heads of tools are examined when determining how much XP it takes to level up.Iguana Tinker Tweaks is an add-on to The Tinkers’ Construct mod, previously reviewed here. # XP tooltip shows numbers, in addition to percentage Like a sword with silktouch, or a pickaxe with beheading. ![]() # Disables less-useful modifiers on levelups. # Gives a random bonus every level, if false and levelling is on modifiers are given at levels 2 and 4 (requires 'toolLeveling=true') # Adds an extra modifier on these levelups if 'ExtraModifiers' is enabled # The amount of modifiers new tools have. # Each modifier is equally likely on levelup. # Adds a random bonus on these levelups if 'RandomBonuses' is enabled # Leveling Module: Setup the leveling system how you like it # Leveling Module: Allows to completely deactivate specific modifiers on levelup. # Change the percentage of XP required to boost a pick (i.e. # Every Pickaxes Mining Level is reduced by 1 and needs a mining levelup (separate from tool level) or, if enabled, a mob head modifier to advance # Mob head boosting requires a free modifier # Pickaxes gain Mining Xp by using the pickaxe. # Mob heads can be used to boost a pickaxe's mining xp. Should be used with the HarvestLevel Module. # Leveling Module: Allows pickaxes to gain a mining level with enough XP. # Removes the Mob Head Modifier on Tool-Head replacement, allowing it to be reapplied. # How much of the current XP% shall be removed when replacing parts (So if you had 50%, and penality is 10% it'll remove 5% xp, resulting in 45%). Useful to remove the mining level boost on part replacement. # How much of the current XP% to the next mining level shall be removed when replacing the pickaxe head. # Percentage added to base percentage per level of Beheading modifier # Mob Head Module: Adds additional Mob heads and drops # Change mining speed of all tool materials (in percent) # Change durability of all tool materials (in percent) Required unless you have steel or similar. # Changes the Diamond and Emerald modifier: Apply it to a bronze level tool to obtain diamond level. # Harvest Level Tweak Module: Introduces a slower mining level progression. # Current Tool/Pick XP is shown as debug (F3) text # Logs when the mining level of a (non-tinker) tool is changed # Logs when the mining level of a tinkers tool material is changed # Logs every single thing done by the Override module. # Logs how much the extra-chance from doing stuff you had when getting a random bonus on levelup. # Logs when the harvest level of a block is changed # Tools that are excluded if the option to nerf non-tinkers tools is enabled. # Swords that are excluded if the option to nerf non-tinkers swords is enabled. # Here you can exclude entire mods by adding their mod-id (the first part of the string). # Hoes that are excluded if the option to nerf non-tinkers hoes is enabled. # 'whitelist' means ALL tools except the listed ones are unusable. ![]() ![]() # 'blacklist' means the listed tools are made unusable. # Bows that are excluded if the option to nerf non-tinkers bows is enabled. # To make this easier a /dumpTools command is provided, that dumps the names of all applicable items in your world. # Tweak Module: This category allows you to specify which tools ARE NOT USABLE or alternatively ARE STILL USABLE if the option to disable non-TConstsruct tools is enabled.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |